Free drill library

182 basketball drills, free to read

Shooting, ball handling, finishing, defense, passing, IQ, and conditioning — filterable by skill, with age group, duration, and equipment for every drill. Build these into a full practice plan free in the app.

Every drill here lists the skill it develops, how long to run it, the age bands it suits, an intensity rating, and the equipment you need — enough to slot it into a session and know what it's for. 20 of them also have a full breakdown: setup, numbered steps, the coaching points that matter while it's running, the mistakes players actually make, and how to scale it up or down. We're working through the rest.

If you're building a session from scratch, work backwards from the skill you want to move rather than picking drills you like. Pick one primary skill per practice, give it the longest block while players are fresh, then layer in the secondary work. Competitive and conditioning drills belong at the end — they raise intensity but they also degrade technique, so anything you're trying to teach should come first.

The counts below are live. Filter by skill area, or start from a ready-made practice plan if you'd rather not sequence it yourself. For the reasoning behind how a session is put together, see how to build a basketball practice plan.

Drills by skill area

Shooting drills build a repeatable release through high-rep, low-distraction reps before adding movement, defense, and game speed. Track makes, not just attempts, and keep form the priority until it's automatic.

Ball-handling work develops control at increasing speed and pressure — stationary control first, then movement, then live reads against a defender. Both hands, every time.

Finishing drills train footwork, touch, and body control through contact near the basket. Reps with both hands and both feet build the habit of finishing strong regardless of angle.

Individual defense is built on stance, footwork, and effort before scheme. Drill the fundamentals — stance, slides, closeouts — until they hold up at full speed and under fatigue.

Basketball conditioning should mirror the stop-start demands of the game — short, intense bursts with real recovery, not steady-state cardio. Tie conditioning to competitive targets whenever you can.

IQ and decision-making drills put players in live, small-sided situations where they have to read a defender and choose correctly — the muscle memory of good decisions, not just good mechanics.

Passing drills build accuracy, timing, and footwork on the catch. The best passing work is done on the move, since that's how the ball actually gets delivered in a game.

Footwork is the foundation under every other skill — pivots, jump stops, and change-of-direction work should be drilled on their own before they're asked to hold up inside a live move.

Rebounding is won with positioning and effort before jumping ability — teach the box-out first, then the pursuit of the ball, then the outlet. All three, every rep.

Team offense drills build spacing, timing, and decision-making between multiple players — the goal is a correct read repeated until it's automatic, not just running a set.

Rebounding

Chin It Rebounding Drill

Coach tosses the ball off the rim; player must catch at the peak with two hands, immediately chin it under the chin, and land in a wide stable base before making a move. Eliminates loose, low rebounds that get stripped.

8m Moderate4–6, 7–9, 10–12
Rebounding

Rip-Through After Rebound

After securing a board, the player rips the ball aggressively through from one side to the other while pivoting to clear space from a shadowing defender, then goes straight into a put-back or outlet. Trains protecting the ball the instant it's grabbed.

10m High10–12, 13–15, 16+
Rebounding

Tip Drill

Player tosses the ball off the backboard and tips it back off the glass repeatedly with one or both hands before finally securing it, building strength and timing for tip-ins and second-chance putbacks.

8m High13–15, 16+
Rebounding

Three-Player War Rebounding

Coach shoots and three players battle for position and box out before pursuing the live rebound, rotating in a new shooter each round. Simulates the physicality and chaos of a real-game rebounding situation.

12m High13–15, 16+
Rebounding

Find, Hit, and Go Box-Out

On a shot, defenders must first locate their assigned attacker, make physical contact to hit them, and only then turn to go get the ball. Teaches the correct box-out sequence instead of ball-watching.

10m Moderate10–12, 13–15, 16+
Rebounding

Circle the Cone Rebounding

A cone is placed under the rim to represent the rebounder's assigned box-out spot; the player must pivot and shuffle to keep the cone between themselves and a moving partner before crashing for a tossed rebound. Reinforces staying attached to the defensive rebounding assignment.

8m Moderate7–9, 10–12
Offense

Give-and-Go Read

A player passes to a teammate then cuts hard to the basket looking for the return pass if the defender ball-watches or overplays the passing lane. One of the most basic reads in team offense for creating an easy basket off a cut.

10m Moderate7–9, 10–12, 13–15
Offense

Backdoor Cut Read

When a defender overplays the passing lane and denies the pass, the cutter reads the pressure and immediately cuts backdoor to the rim for a lob or bounce pass. Teaches players to punish overaggressive denial defense.

10m Moderate13–15, 16+
Offense

Pick-and-Roll Ball-Handler Reads

Using a live or cone screen, the ball handler reads how the defense reacts to the pick, choosing between using the screen downhill, rejecting it, or pulling up, based on how the defender fights over or under it. Core decision-making drill for modern pick-and-roll offense.

15m High13–15, 16+
Offense

Pick-and-Roll Screener Reads

After setting the ball screen, the screener reads the defense to decide between rolling hard to the rim or popping out behind the three-point line, based on whether their defender helps on the ball handler. Teaches screeners to read coverage instead of running one fixed action.

15m Moderate13–15, 16+
Offense

Dribble Hand-Off Reads

Two players run a dribble hand-off; the ball-receiving player reads the defender's positioning to decide between taking the hand-off, faking it and cutting backdoor, or having the dribbler keep it and attack. Develops two-player chemistry used constantly in motion and pace-and-space offenses.

12m Moderate13–15, 16+
Offense

Motion Offense Cutting Rules

Players pass and immediately apply basic motion offense rules: pass and cut, or pass and screen away, rotating spots so the offense never stands still. Introduces the read-based spacing and cutting habits that anchor most team offenses.

12m Moderate10–12, 13–15
Offense

Closeout Attack Read

A partner tosses the ball and closes out; the catcher must read the closeout speed and balance to choose between shooting, driving hard past an aggressive closeout, or resetting the offense with a swing pass. Builds the catch-and-decide skill used on every scramble situation.

10m Moderate13–15, 16+
Offense

3-on-2, 2-on-1 Transition Reads

Three offensive players push the ball against two defenders, then the drill continues as the remaining two attack the last defender back, forcing quick decisions on when to pass versus finish. Standard read-and-react transition offense drill used at every level.

12m High10–12, 13–15, 16+
Offense

Post Entry and Perimeter Reaction

A guard enters the ball to a post player then reads the defense: cut through, relocate to the corner for a kick-out, or set a backscreen for a teammate, depending on how the defense reacts to the post touch. Teaches the perimeter reads that come off a simple post entry pass.

12m Moderate13–15, 16+
Shooting

Floater Range Progression

Attack from the foul line off two dribbles and finish with a one-foot floater before the defender's arrival, moving one step back after every three makes. Extends touch and arc beyond standard layup range.

10m Moderate10–12, 13–15, 16+
Shooting

One-Dribble Pull-Up (Both Sides)

Catch on the wing, take a hard one-dribble attack left then right, rising into a balanced pull-up jumper each direction. Trains the same shot pocket regardless of which hand dribbles.

10m Moderate13–15, 16+
Shooting

Moving Catch-and-Shoot

Shooter jogs along the three-point line and catches a pass in stride, squaring feet before the ball arrives to shoot without a gather step. Builds the footwork for shooting off relocation rather than standing still.

8m Moderate10–12, 13–15, 16+
Shooting

Sprint-to-Free-Throw

Run a full-court sprint immediately before stepping to the line to shoot free throws, simulating late-game fatigue. Reinforces routine and breathing under a raised heart rate.

10m High13–15, 16+
Ball Handling

Two-Ball Crossover Series

Dribble two balls simultaneously through low crossovers, then between-the-legs, then behind-the-back, keeping both balls below the knee. Forces independent hand control under constant pressure.

8m Moderate13–15, 16+
Ball Handling

Live-Dribble Attack Combo

Chain three moves in one live sequence — hesitation, crossover, then a hard drive to the rim — against a token defender who mirrors but doesn't fully contest. Trains stringing moves together instead of stopping after one.

10m High13–15, 16+
Ball Handling

Tight-Space Cone Dribble

Dribble figure-eights and crossovers inside a small square marked by four cones, staying low and never letting the ball drift outside the box. Builds control when space is taken away by ball pressure.

8m Light7–9, 10–12
Ball Handling

Stationary Combo Countdown

Perform a set combo of dribble moves for a descending count from ten reps down to one without looking at the ball. Simple progression builds hand speed and eyes-up habits for younger players.

6m Light4–6, 7–9
Passing

Skip Pass Read

Four players spread to the perimeter; the ball reverses side to side and the passer must recognize when a direct skip pass across the court beats a slower defensive rotation. Teaches when a longer pass is the higher-value read.

10m Moderate13–15, 16+
Passing

Outlet Pass Under Pressure

Rebounder grabs a tossed ball while a defender closes out, then must pivot and find the outlet man before the defender recovers to contest. Trains quick decision-making off the defensive glass with contact nearby.

8m Moderate10–12, 13–15, 16+
Passing

Live 3-Man Passing Game

Three offensive players keep the ball moving against one live defender who can intercept any pass, with the passer becoming the defender if their pass is picked off. Rewards accurate, purposeful passing over careless ones.

10m Moderate10–12, 13–15, 16+
Passing

Bounce Pass Through the Lane

Partners flank a cone representing a defender's legs and complete a bounce pass that must clear the cone low and arrive on target. Isolates the mechanics of threading a bounce pass past a defender's reach.

6m Light7–9, 10–12
Conditioning

Suicides

Sprint from the baseline to each line on the court — free-throw line, half-court, far free-throw line, far baseline — touching each and returning before advancing to the next. Classic conditioning test with no ball involved.

8m High10–12, 13–15, 16+
Conditioning

Defensive Slide Conditioning

Slide in a defensive stance from sideline to sideline for a set number of trips without crossing the feet or standing upright. Builds the leg endurance and low-stance habit needed late in games.

8m High10–12, 13–15, 16+
Conditioning

Full-Court Sprint-and-Finish

Sprint the length of the court and finish a layup at game speed, jogging back and repeating for a set number of trips. Pairs conditioning load directly with finishing under fatigue rather than training them separately.

12m High13–15, 16+
Conditioning

Star Drill

Sprint and backpedal along five lines arranged in a star pattern from the corner to half-court and back, alternating forward sprints with defensive backpedals. Combines straight-line speed with change-of-direction conditioning.

10m High13–15, 16+
Basketball IQ

Shot Selection Read

Play small-sided live offense where a made shot only counts if it came from a defined 'good shot' zone or an open catch-and-shoot look, with contested pull-ups worth zero. Trains players to value shot quality over just getting a shot up.

12m Moderate13–15, 16+
Basketball IQ

Advantage/Disadvantage 4-on-3

Offense plays four against three defenders in transition, forced to identify and attack the numbers advantage quickly before the defense recovers to even the count. Teaches recognition of when the offense has a numbers edge and how to exploit it fast.

12m High13–15, 16+
Basketball IQ

Help Defense Recognition

Four defenders start in a shell while a coach passes the ball around the perimeter and drives gaps, and each off-ball defender must point and slide to the correct help position before the ball arrives. Builds the habit of reading ball position to know where help is needed.

10m Moderate10–12, 13–15, 16+
Basketball IQ

2-for-1 Clock Management

Scrimmage with a visible shot clock and game clock, and offense earns bonus points for correctly pushing tempo to get an extra possession before the period ends. Teaches end-of-quarter clock awareness that is easy to overlook in practice.

10m Moderate13–15, 16+
Defense

On-Ball Containment Drill

Defender stays in front of a live ball-handler working a live 1-on-1 in a marked lane, scoring points only for keeping the dribbler in front without fouling or reaching. Isolates pure containment technique apart from help or rotations.

10m High10–12, 13–15, 16+

Showing 3772 of 182 drills

All 182 drills

Every drill in the library, A–Z.

1-on-1 from the Wing17s (Baseline Sprints)2-for-1 Clock Management3-Man Weave to Finish3-on-2, 2-on-1 Transition Reads5-Spot Catch & ShootAdvantage/Disadvantage 4-on-3Agility Ladder Quick FeetAngle Finish ProgressionAround-the-World Ball ControlBackdoor Cut ReadBall Reversal and RelocateBank Shot Angle FinishingBaseline-to-Wing Sprint ShotBeat-the-Pro (Make 21)BEEF Checkpoint ShootingBehind-the-Back Combo ChainBlitz & Rotate (Live 5v5)Both-Hands Layup LadderBounce Pass Through the LaneCall the Coverage (Live 5v5)Catch and Inside Pivot vs ConeCatch-and-Shoot off Baseline DriftCatch-and-Shoot off Flare ScreenCatch-and-Shoot off PindownCatch-and-Shoot off V-CutChair-to-Stand ShootingChange-of-Pace Live AttackChin It Rebounding DrillCircle the Cone ReboundingCloseout & ContainCloseout Attack ReadCloseout Discipline ScrambleCloseout, Reverse, RecoverCombo Attack to Stepback ThreeCone Attack SeriesContact Finishing with PadContact LayupsContested Catch-and-ShootCorner-to-Corner Range RunCounter-to-Finish Reaction SeriesCrossover Speed LadderCurl / Fade FootworkDeep Range CountdownDefensive Slide Box DrillDefensive Slide ConditioningDefensive Stance & SlidesDeny the Pass StanceDown Screen BasicsDribble Hand-Off ReadsDribble TagElbow-to-Elbow Spot ShootingElevator Doors ShootingEuro & Floater PackageEuro Step Footwork ProgressionEyes-Up Blind Dribble SeriesFatigue Five-Spot ShootingFigure-8 Dribble SeriesFigure-8 Weave Through the LegsFind, Hit, and Go Box-OutFingertip Pound and PatFinish Through TrafficFloater Off the Wrong FootFloater Range ProgressionForm Shooting LadderFree Throw Focus CountdownFree Throw Routine RepsFront and Reverse Pivot SeriesFull-Court Sprint-and-FinishGive-and-Go ReadGood Shot / Bad Shot RecognitionGuide Hand Lock ShootingHalf-Court Live 1-on-1 AttackHedge and Recover on Ball ScreensHelp Defense RecognitionHelp-Side Bump PositioningHesitation and Snatch-Back SeriesHesitation Pull-UpHigh-Hand Closeout ContestIce the Ball ScreenIn-and-Out Attack SeriesIn-and-Out Dribble Pull-UpInside-Out Pivot EscapeJab Step and Attack FootworkJump Rope Foot SpeedJump Stop Freeze DrillKick-Ahead Outlet ReadLate-Clock Isolation PackageLayup Lines w/ ProgressionsLine Touch SprintsLive 1-on-1 Finish AttackLive 3-Man Passing GameLive Angle Attack (Middle vs Baseline)Live Ball-Screen Coverage RecognitionLive Contest Pull-UpLive-Dribble Attack ComboLong Gather FinishMikan DrillMikan Drill FootworkMirror Drill (Partner Slides)Mirror Slide DrillMotion Offense Cutting RulesMoving Catch-and-ShootOff-Hand Finishing SeriesOff-Hand Layup RepetitionOn-Ball Containment DrillOne-Dribble Pull-Up (Both Sides)One-Foot Balance ShootingOne-Foot Power FinishOne-Hand Form FlickOutlet Pass Under PressurePartner Box-Out DrillPartner Chest & BouncePartner Overhead Pass SeriesPass-and-Relocate ShotPerfect Practice FTsPick & Roll ReadsPick-and-Roll Ball-Handler ReadsPick-and-Roll Screener ReadsPivot-Pass PrecisionPost Defense FrontingPost Double and RecoverPost Double-Team ReadPost Entry and Perimeter ReactionPost-Up Drop Step FinishPound Dribble SeriesPower Layup Two-Foot FinishPull-Up off 1 DribbleRange Extension LadderRead the Defense Freeze DrillRebound and Outlet PassRebound Put-Back SeriesRed Light / Green LightRetreat and Counter DribbleReverse Layup PackageReverse Pivot Finish off the GlassRip-Through After ReboundScreen Navigation (Over/Under)Seated Ball SlapsSecond-Shot Rebound-and-RepeatShell Drill (Help & Recover)Shot Fake, One Dribble, Pull-UpShot Quality ScrambleShot Selection ReadSkip Pass ReadSkip-Pass Catch-and-ShootSlalom Cone Counter AttackSnake Dribble Three-Level Pull-UpSpacing and Cutting FundamentalsSpacing Recognition WalkthroughSpin Move Counter SeriesSprint-Back Transition DefenseSprint-to-Free-ThrowStar DrillStationary Combo CountdownStep-Back Jumper SeriesStutter-Step Dribble AttackSuicidesTaking the ChargeThree-Player War ReboundingThree-Quarter Post DenialTight-Space Cone DribbleTip DrillTransition 2-on-1 DecisionsTransition Push-or-Pull ReadTransition Talk and Match-UpTriple Threat Pivot SeriesTwo-Ball Crossover SeriesTwo-Ball Finish RelayTwo-Ball Reactive Pass-BackTwo-Ball Rebound ReactionTwo-Ball RhythmTwo-Line Chest Pass RelayTwo-Pass-Away Gap PositioningTwo-Possession Clock ScrambleTwo-Shot Pressure Free ThrowsUp-and-Under FinishWall Dribble Reaction TapsWall Push ShootingWall-Up Verticality DrillX-Out Rotation DrillZig-Zag Full-Court Push

Basketball drills: common questions

How many basketball drills should be in one practice?
For a 90-minute practice, six to eight drills is a workable ceiling — roughly 8–12 minutes each once you account for transitions and water. Fewer drills held longer beats more drills rushed: players need enough reps in one drill for the correction to stick. Young teams (U10 and below) do better with shorter blocks and more variety, closer to 5–6 minutes per drill.
What basketball drills should a beginner start with?
Start with stationary ball handling (both hands), form shooting close to the rim, and simple footwork like the triple-threat pivot series. Beginners need the movement pattern before speed or defenders get added. The Mikan drill is the single most efficient beginner finishing drill — it teaches touch, footwork, and both hands at once. Filter this library to Ball Handling or Shooting and sort for the shortest, lowest-intensity drills.
What's the difference between a drill and a practice plan?
A drill is one activity — the Mikan drill, shell defense, a 3-man weave. A practice plan is the ordered sequence of them with timings, so a two-hour session actually fits in two hours. Every drill here shows its duration and intensity so you can build a plan that balances high-intensity work against teaching segments. There are ready-made practice plans if you'd rather start from a template.
How long should each basketball drill run?
Most drills in this library run 5–15 minutes. Skill-acquisition work (shooting form, ball handling) rewards longer blocks because repetition is the point. Conditioning and competitive drills should be shorter and harder — if intensity drops off, the drill has run past its useful length. Each drill page lists a recommended duration and an intensity rating.
Are these basketball drills free?
Yes — every drill page here is free to read, and nothing is paywalled. Each lists its skill focus, duration, intensity, age bands, and equipment, and a growing number include the full breakdown: setup, numbered steps, coaching points, common mistakes, and progressions. No account needed. The paid side of SixSevenBall is the coaching app: building and saving practice plans, tracking attendance and stats, and running your program day to day.
What equipment do I need for these drills?
Most need only a ball and a hoop. Every drill page lists its equipment explicitly, and a good number are marked no-hoop or no-equipment so they work in a gym with limited baskets, a driveway, or a hotel hallway on a tournament weekend. Cones and chairs are the most common extras and can nearly always be substituted with anything that stands up.
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