5-Spot Catch & Shoot
Game-speed catch-and-shoot from five perimeter spots. Track makes out of 10 at each.
- Duration
- 12 min
- Intensity
- Moderate
- Ages
- Ages 13–15, Ages 16+
- Equipment
- ball, hoop, partner

min
Setup
Five spots around the arc: both corners, both wings, and the top. A partner or coach rebounds and passes. Shooter starts in a corner. Two balls and two rebounders roughly doubles the reps.
How to run it
- 01Start in the corner
Feet set, hands ready, facing the passer. Catch and shoot in one motion — no dip, no extra gather step.
- 02Shoot ten, track the makes
Ten attempts from the spot, then call the number out loud — 7 of 10, 4 of 10, whatever it actually is.
- 03Rotate around the arc
Corner, wing, top, opposite wing, opposite corner. Sprint between spots rather than jogging.
- 04Pick one footwork and keep it
Hop or 1-2 into the catch — choose one and use it at all five spots. Mixing them means neither gets grooved.
- 05Record the total out of 50
Write it down. Next session you're chasing a number, not just shooting.
Coaching points
- Hands up and ready before the pass arrives. A shooter catching with hands at their waist has already lost the rhythm.
- Feet set on the catch, not after it — the footwork happens while the pass is in the air.
- Same release at every spot. Corners are a shorter shot and players get lazy there, then wonder why the top of the key is short.
- Sprint between spots so shots come with a slightly raised heart rate, like a game.
- Track the number every session. An untracked shooting drill quietly becomes a warm-up.
Common mistakes
- Drifting into the catch instead of arriving with the feet already set.
- Speeding up to finish the set, at the cost of the form the set exists to build.
- Recording the good sets and quietly forgetting the bad ones.
- Passing to the shooter's chest rather than their shooting pocket, forcing a gather that wouldn't happen in a game.
Make it harder or easier
- Easier: shoot from mid-range spots rather than the arc until the release holds up at distance.
- Harder: the passer closes out, so every shot is contested.
- Harder: require a set number of makes at each spot before rotating.
- Hardest: time cap — most makes across all five spots in three minutes.
Coaching focus: Shooting & Finishing
Shooting drills build a repeatable release through high-rep, low-distraction reps before adding movement, defense, and game speed. Track makes, not just attempts, and keep form the priority until it's automatic.
Frequently asked questions
Coaching 5-Spot Catch & Shoot?
Swap notes with coaches running this drill in the free community, or build 5-Spot Catch & Shoot into a timed practice plan, assign it to your roster, and track who's completed it in the app.
The community is free and always will be. No card needed for either.